The Trouble with Behavior Change Apps on Facebook


Behavior change Facebook Applications are currently a disaster. I spent the past 4 months building Facebook apps, and in the process I did a survey of all behavior change Facebook apps, looking for what works and what doesn’t.

Turns out there isn’t a single successful behavior change Facebook app. Read on to find out why and what I think can be done about it:

An Ideal Platform

Facebook should be an ideal platform for building applications that are very powerful for helping people change their behavior for the better. The reasons are outlined by Dr. BJ Fogg, founder and director of the Stanford Persuasive Technology Lab, in his paper on Mass Interpersonal Persuasion.

In particular I would point out that Facebook applications can:

1. Easily leverage social motivators, one of the more powerful motivators for humans. More than half of the US population is on Facebook. So an app can easily access a persons social support network.

2. Use Facebook as a Trigger. Half of Facebook users are on Facebook every day. That makes Facebook a powerful habit that you can attach new habits to.

Survey of Behavior Change Facebook Applications

Below are two ways to review my list of 130 behavior change facebook apps. I prepared this list in February of 2010 by searching all apps for words like “goal”, “exercise”, “weight loss”, and so on. So it’s certainly not complete, but I feel it’s fairly comprehensive.

Click on this graphic to see a complete chart showing the average monthly usage of the 130 behavior change apps:

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For a complete list with descriptions and links to each app, visit the Google doc here.

Behavior Change Apps Doing Poorly

Notice only 2 of these apps have more than 10 thousand monthly average users. By comparison the top Facebook app, Farmville, has over 80 MILLION monthly average users. Even the thousandth most popular Facebook app has over 75 thousand monthly average users.

Clearly behavior change apps are not doing very well on Facebook. It could be that Facebook is just not the right platform for behavior change or personal development. Maybe it’s just an entertainment and socializing platform. I don’t think that’s the case. I think there are 5 reasons we haven’t seen success yet:

5 Reason Facebook Behavior Change Apps Aren’t Working

From what I’ve seen, all the apps I reviewed make all 5 of these mistakes. Those that are doing better tend to be doing a bit better with points 4 and 5.

1. Overemphasizing Motivation

According to the Fogg Behavior Model, three elements must converge at the same moment for a behavior change to occur: Motivation, Ability and Trigger. Dr. Fogg has pointed out that a common mistake is to overemphasize motivation, with little regard to the user’s ability to perform the ability, or arranging triggers for the desired behavior. I found this to be commonly true in the behavior change Facebook apps  as well.

2. Ignoring Ability

If you’ve provided someone with incredible motivation to do something, but they can’t figure out HOW to do it, you’re essentially throwing them against a brick wall of disappointment and frustration. Behavior Change apps typically take on very difficult behaviors without adequately helping the user become ABLE to perform the desired outcome easily. Solutions include providing instruction through the app, guiding users to keep researching strategies outside the app, or developing apps targeting very focused behavior changes where ability can be more readily fostered.

3. Ignoring Triggers

If you are strongly motivated to do something, and have the ability to do it, you can still find weeks and months slip by without actually doing it. According to the Fogg Behavior Model, you also need effective triggers that remind you to do the behavior when you CAN actually do it. Facebook apps actually do frequently use triggers, just not effective ones for challenging behavior changes. They may send email reminders or take advantage of communication channels within Facebook itself (app news, counters, messages, stream posts). However these triggers rarely happen at a time when the user can actually DO the new behavior. To really be successful, apps need to help users set up triggers at the right time. For example, users might configure apps to send Facebook text messages during a user’s lunch break reminding them to eat something fresh. Or an app might offer a motivational printout to post on the mirror reminding the user to exercise first thing in the morning.

4. Ignoring Facebook  Design Patterns

Facebook (and Social networks  in general) are unique design environments and they’re changing all the time. It’s very hard to predict what interactive design strategies will work without trying them out. Too many apps strike out on their own with brand new interaction patterns, or patterns that work in other environments, like traditional websites or software. They are then surprised and disappointed that their app does not engage users. It’s very important to begin by modeling (if not outright imitating) existing Facebook interaction models, and then systematically testing new directions.

5. Ignoring Facebook Viral Best Practices

Apps that have seen rapid viral growth are aggressively using viral design patterns, creating a tight viral loop that all users enter as soon as they engage the app. Casually leveraging viral channels will achieve very limited growth no matter how powerful the behavior change features are. It’s necessary to study the best strategies, track metrics and continuously hone the efficiency of the viral loop for an app to grow large through virality.

Opportunities

Each of these current short-comings represent an opportunity for developers to break away from the pack. It’s not clear yet how many of these errors need to be corrected, and how well, to create a behavior change Facebook App that is really successful. I look forward to seeing emerging apps that start getting these things right!

This blog post represents a change in focus for the GoalTribe blog. I’m going to begin focusing more on the science and technology of behavior change, helping developers of behavior change, goal achievement, and personal development software figure out how to make their software as effective as possible. I’ll do reviews of existing sites, software, widgets and apps, do interviews, and explore research on behavior change, personal development and goal achievement best practices.

I expect that individuals will continue to find the blog a great source of the best research-based strategies and technologies for improving their lives, their communities and the world.

Any questions, comments, additions? Please leave a comment.

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8 Comments

  1. Maybe it is the lack of “valid” user testing or misinterpretation of the results. It is pretty difficult to recreate in a lab what happen between real friends behind their own computers whom haven’t seen each other for 10 years but really care for each other because of their past.

    Maybe developers should work more with interaction designers to create those apps.

    I guess FB is all about appearances not real life effort to change behaviors. It is fast food for minds. Nothing too long to read, nothing too complicate to understand.

  2. Thanks for a fascinating dissection of persuasive facebook apps, and the reminder that BJ Fogg is doing some great work.

    I just wonder if the failure of facebook to provide triggers at the right time (and in the right form) means that it is not the right platform for persuasion change, even though the potential is there. Given that the apps are made easier, the triggers are still maybe more difficult to time correctly and make relevant.

    Is the iphone/ipad app a better alternative in your opinion?

  3. [...] my colleague at work, sent me a link to this interesting discussion regarding the ability of facebook to be a successful persuasive [...]

  4. Joelle and Simon - thanks for the interesting comments.

    It is possible that Facebook isn’t the right platform yet. I certainly think that the most exciting and important breakthroughs in behavior change will involve mobile devices. These are not at all mutually exclusive, however. Frog Design’s forthcoming behavior change app, temptd, uses both.

    Ultimately we’ll want to leverage social motivation AND constant access.

  5. Robin -

    You hit the nail on the head with the Fogg Behavioral Model; in working with our Get Up and Move app, which started as an experiment built at a hackathon, we purposefully ignored the ‘viral’ best practices many social games and behavior change apps are using on Facebook.

    Behavior change requires maximizing individual value per user, which is anathema to the ‘acquire the maximum number of users possible in the shortest amount of time’ while ignoring the trickiest part: retention over time.

    With GUAM (#getupandmove), we look at getting people to change in the moment based on offering a range of small, ‘random’ acts of fitness, or healthy microchoices. We try to keep the challenges aspirational.

    In addition to the MAT hierarchy, we look at IRR (individual/1x behavior change, repeat behavior change, and finally routinized behavior where the delta persists over time), and also IUX (”I” or the initiator/challenger will provide the trigger, tap into the other person - the responder or “U” - for motivation, and modify everything else external - “X” - the activity they challenge the other person to complete based on their knowledge of his/her ability level).

    If you plan through all those psychosocial aspects and then build the minimum viable model for socially influenced, reciprocal behavior change, it looks something like this:
    “I will X if you will Y,” which is exactly how people challenge each other (using Twitter and Facebook) using Get Up and Move.

    Challenge me and I’ll show you how it works: http://getupandmove.me/jensmccabe

    :) Jen McCabe
    Cofounder, Contagion Health/Get Up and Move

  6. [...] from goaltribe.com [...]

  7. [...] [I don’t want to digress too much, but the following sidebar might be worth considering in this context.  Consider this post that points out how overemphasizing motivation, and ignoring ability and triggers, is what makes Facebook Behavior Change Apps ineffective: “5 Reason Facebook Behavior Change Apps Aren’t Working”.]  [...]

  8. Jen - You’ve been challenged!

    Get Up and Move is very interesting. I’m impressed how you’ve applied the models with the minimally viable design. From your page rank it appears that you’re getting some nice traction - congrats!

    Thanks for sharing the models you’re using.

    Robin

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